FEATURES (for the moment)

Modes

Realistic Wear and damage can encounter and will be stored. Fluids will be used and the aircraft can get dirty. Maintenance and services are avaiblable. Flighthours and landings will be counted and special features unlocked.



Simple No wear and damage will be simulated. Aircraft stays clean. Flighthours and landings are not locked. No special features.


Instructor Aircraft is as new every reload. Wear and damage can encounter or be triggered but will not be stored. Fluids will be used and the aircraft can get dirty. Flighthours and landings will not be counted and no special features are available. Instructor Panels are available.




Airframe

- Airframe limitations are simulated
- Trim tabs can be bend on ground
- Controls can get damaged
- Controls can freeze
- Flaps can get damaged - Flaps motor can get damaged - Wheel fairings can be attached/detached
- Wheel fairings can get damaged
- Aircraft can get dirty
- Canopy can be opened and closed stepless
- Canopy can be opened and closed by airflow
- Canopy locking mechanism
- Canopy can break off
- Canopy can get covered by ice
- Elevator can get damaged by canopy
- Cowling can be opened
- Oil Access Door can be opened
- Fuel Tank Cover can be opened



Engine (Rotax 912S)

- Engine damage and wear
- Engine cooling by air and fluid
- Carburetor Simulation
- Carburetor can get plugged
- Carb Heat - Starter simulation
- Starter can get damaged
- Starter low voltage simulation
- Engine Start due Windmilling
- Engine Start due turning the Propeller by hand
- Choke Simulation
- Engine Windmilling



Propeller

- Propeller damage and wear
- Propeller Governor simulated - Propeller ground contact
- Propeller damage by dust
- Propeller turnable by hand
- Propeller pitch change by hand



Oil System

- Oil usage simulated
- Two sorts of Oil: SAE20 / SAE40
- Oil quantity check
- Turning propeller or running engine draws oil out of the cylinders
- Oil Filter
- Oil temperature and pressure simulation



Fuel System

- Carburetor simulation
- Fuel pumps and pipes simulation
- Fuel in pipes can be burned
- Fueling simulation
- Fuel dip stick
- Fuel tank cover
- Water in fuel
- Water draining



Electrical System

- Complex Battery simulation
- Complete Elec Circuits
- Switches
- Relays
- Circuit Breakers
- Generator simulation
- Generator wear and damage
- Displays flicker and brightness
- Elec power on starter simulated



Instrumentation

- 3d Gauges with smooth animations
- Needle movements and vibrations simulated
- Gyros simulated
- Attitude Indicator simulation
- Compass card simulation
- Wet Compass acceleration and turning error
- Pitot Tube and Static Port simulation
- Pitot Tube, Static Port and Stall Warning can get plugged



Avionics

- Units operation simulted: Navigation and Communication is only possible with operating devices
- Simple mode: Units can be operated in simple mode for being compatible with hardware

- KX125 TSO
- Unit can be turned off
- Unit has circuit breaker
- Unit can be damaged
- Frequencies are stored
- Standby frequencies
- Engaging direct frequency control due holding the transfer buttons
- Modes: CDI, BRG and RAD
- Auto-TO
- Independant OBS display

- KT76A
- Unit can be turned off
- Unit can be damaged
- Unit has circuit breaker
- Transponder warmup simulated

- GPS500 (FSX default)
- Unit can be turned off
- Unit has circuit breaker
- Brightness can be adjusted

- GNS530 (by Reality XP, not included in the product)
- GPS500 can be replaced by the GNS530 directly in the simulator



Enviroment

- Cabin temperature simulated
- Cabin airflow simulated
- Wing icing
- Stall warning icing
- Controls icing
- Canopy icing
- Pitot and static port icing
- Dirt
- Insects



Visual Effects

- Motion and vibration effects
- Aircraft and parts influenced by propeller wind
- Realistic and switchable lighting effects
- Adjustable panel lighting
- Bumpmapping on exterior and virtual cockpit



Sound Effects

- Complex sound enviroment
- Every lever, switch has its own sound



Graphical User Interface

- All settings can be done in FSX



Preflight Panels

- Ground equipment and fixation
- Towbar
- Walkaround check
- Trim tabs
- Fuel station, fuel drain and dipstick
- Oil and liquids
- Payload
- Aircraft cleaning



Maintenance Panels

- Equipment: Change avionics or attach/detach wheel fairings
- Workshop: Inspection, repairing or replacing parts and systems
- Service: Replace or refill liquids, replacing or reloading battery etc.